﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameFramework.Data;
using GameFramework.DataTable;

namespace TowerDefence_Zombie.Data
{
    public class TowerBuilderData
    {
        private DRTowerBuilder dRTowerBuilder;

        public int Level
        {
            get
            {
                return dRTowerBuilder.Id;
            }
        }

        public int[] BuildItems
        {
            get
            {
                return dRTowerBuilder.BuildItems;
            }
        }

        public long[] BuildItemNum
        {
            get
            {
                return dRTowerBuilder.BuildItemNum;
            }
        }

        public int BuildTowerLevel
        {
            get
            {
                return dRTowerBuilder.BuilderLevel;
            }
        }

        public long[] RecycleCurrencyNum
        {
            get
            {
                return dRTowerBuilder.RecycleCurrencyNum;
            }
        }

        public TowerBuilderData(DRTowerBuilder dRTowerBuilder)
        {
            this.dRTowerBuilder = dRTowerBuilder;
        }
    }
}